Infinite Spire cards

NameImageRarityTypeCostDescription
One For AllUncommonAttack1Deal 2 damage. Each time this card is played, permanently increase its damage by 2 (3). Exhaust.
NeurotoxinRareSkill1Apply 1 Poison. Each time this card is played, permanently increase its poison by 2 (3). Exhaust.
PacifistCurseCurse2While this card is in your hand you cannot play Attacks.
CollectSpecialSkill0Draw 3 (4) cards and Upgrade them.
Dark HarmonySpecialSkill2bard:Queue 2 (3) [WildNote] .
Deaths TouchSpecialAttack3Deal 25 (35) damage. Next turn, deal 25 (35) damage to ALL enemies.
ExecutionSpecialSkill2 (1)Apply Shredded to an enemy. Exhaust.
Final StrikeSpecialAttack2Deal 10 (15) damage. Deals an additional 5 damage for ALL of your cards containing Strike.
FortifySpecialSkill1Gain 3 Block 5 (6) times.
Future SightSpecialSkill1 (0)Gain [E][E][E][E] energy. Exhaust.
GougeSpecialAttack0Deal 5 (9) damage. Remove Artifact. Apply 2 (3) Weak and Vulnerable
MenacingSpecialSkill1The next (!M!) attack(s) you play stuns (stun) any enemy it hits (they hit) for 1 turn. Exhaust.
Neural NetworkSpecialPower1(Innate.)Draw 2 additional cards at the start of each turn.
OblivionSpecialAttack1Deal 13 damage. Channel 2 (4) random Orbs.
PunishmentSpecialAttack1 (0)Deal 2 damage for each card in your draw, hand, and discard pile.
Seven WallsSpecialAttack2Gain 15 (20) (Temporary_HP (Effected by) Block (modifiers)). Deal 15 (20) damage.
StarlightSpecialSkill1Heal 10 (15) HP. Exhaust.
The Best DefenseSpecialSkill1 (0)Gain 1 Intangible. Convert all of your Block into Strength, lose that Strength at the end of your turn.
Ultimate FormSpecialPower5Gain 2 (3) Strength and Dexterity each turn. If you have orb slots gain 2 (3) Focus each turn.

Infinite Spire relics

NameImageTierPoolDescriptionFlavor
Dark RiftStarterAt the start of combat, add a random Black card to your draw pile.It looks like a small galaxy!
Beetle ShellCommonEvery 10th time you gain Block from a card, gain double the Block.Hard as a rock.
FreezerCommonBlueAt the start of combat, channel1Frost orb.It's cold to the touch.
Lucky RockCommonEach time you play an attack card, you have a 5% chance to gain Critical.It's feels smooth.
Puzzle CubeCommonAt the start of each turn, PuzzleCube picks a random card in your draw pile, if you play that card, draw a card.Timing...
SatchelCommonAt the end of each turn Retain 1 card.It's not a purse!
Bottled MercuryUncommonUpon pickup choose a card, when it is played, if it is an Attack, gain 1Strength, if it is a Skill, gain 1Dexterity, if it is a Power, gain 2Focus.Tastes real bad...
Bottled SoulUncommonUpon pickup, choose an Exhaust card. Whenever you play that card, it no longer Exhausts.A broken bottle... A broken soul...
Checkered PenUncommonWhenever you play a card, deal 1 damage to a random enemy.Secrets revealed...
Empowering ShardUncommonFor each act you climb gain 1Strength at the start of combat.It feels like it holds great power...
EraserUncommonRight click during combat to activate.Usable only once per combat. Restart an elite combat against a different elite. The enemies will be stronger. Can be used 3 times.Chewy!
Focusing ShardUncommonFor each act you climb Upgrade a random card at the start of combat.Sharp!
Midas BloodUncommonWhenever you take HP damage, gain 2 gold.Taking damage never felt so good.
Shielding ShardUncommonFor each act you climb gain 3TempHP at the start of combat.Nice and cool.
Soldering IronUncommonBlueEvery 3 orbs you channel in one turn, gain 1 Orb slotOUCH! Hot!
Warding ShardUncommonFor each act you climb gain 1Dexterity at the start of combat.It's unbreakable!
Cursed DiceRareCan only be used once. When you would die, shuffle your hand and discard pile into your draw pile, you no longer take damage. If you win before you empty your draw pile and hand, heal 35% max hp. Otherwise you die!Onward unto death! Die like a nail hammered into a coffin!
Golem's MaskRareOn the first turn of combat, gain Golem'sMight.Just like the golem, slow and steady.
Joker CardRareEvery 15th card you play is played twice.Takes the form of any other card.
Lychee NutRareUpon pick up, lose 25% of your max HP. At the start of combat gain 3Regen.It's kinda sweet.
Magic FlaskRareAt campfires, the rest option may now be taken for free. This consumes 1 use. Starts with 3 uses. Kill bosses to gain 2 more uses.The flames feel warmer...
Abe's Evil PickleSpecialAfter combat, gain 6.5% interest on your gold.Nothing is more evil than gold!
Black EggSpecialRight click to toggle. When activated the next floor's boss will be The Lord of Annihilation.Something terrifying... contained...
Blank's BlankySpecialWhen resting at Rest Sites, heal to full.It's more like a comforter.
Cubic DiamondSpecialUpon pick up, replace your starter relic with a random starter relic.Feels weird.
Mutagenic DexteritySpecialStart each combat with 3Dexterity that is lost at the end of your turn.The subject is able to endure more damage, only for a short while.
Burning SwordBossRedAt the start of each turn, gain Critical. The first Attack you play adds a Burn to your hand.Bursting with powerful energy.
CupcakeBossGain [E] at the start of your turn. After 3 turns, become De-Energized.It's mostly icing.
ChaosShopUpon pickup, replace every relic you hold with a random relic.CHAOS!!!

Infinite Spire potions

NameImageRarityDescription
Black PotionRareChoose 1 of 3 random Black cards to add to your hand, it costs 0 this turn.

Infinite Spire keywords

NameDescription
critThe next attack you play will deal 2x damage.
de-energizedAt the start of each turn, lose 1 energy.
golemEach turn your attacks deal 5% more damage than the last turn.
mitigationReduces all damage by a percentage.
shreddedFor each card played for the rest of combat, the enemy takes 10% more damage from Attacks.

Infinite Spire creatures

NameImageTypeHP
Lord of FortificationBoss10000
Mass Of ShapesBoss550
NightmareElite200
The Lord of AnnihilationBoss2000
VoidlingNormal56